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 Post subject: Welcome to the Sins of a Solar Empire Moding area
PostPosted: Thu Sep 17, 2009 10:01 pm 
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Joined: Fri Jan 16, 2009 2:14 pm
Posts: 932
I have been playing Sins of a Solar Empire since it came out, and I have really enjoyed it in single player.
( I have no intention to ever play it in Multiplayer tho ).

The purpose of this forum area, is to improve the general knowledge of modding Sins, and maybe even create a "Mechstorm Mod for it in the distant future".

So, feel free to contribute!


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 Post subject: Re: Welcome to the Sins of a Solar Empire Moding area
PostPosted: Thu Sep 17, 2009 10:11 pm 
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Joined: Thu Mar 26, 2009 9:29 pm
Posts: 210
is there a free download? and I realy think that Mechstorm should look into modding Age of Empires.

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 Post subject: Re: Welcome to the Sins of a Solar Empire Moding area
PostPosted: Thu Sep 17, 2009 10:13 pm 
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Joined: Fri Jan 16, 2009 2:14 pm
Posts: 932
Sorry, its not a free game... AFAIK.


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 Post subject: Re: Welcome to the Sins of a Solar Empire Moding area
PostPosted: Thu Sep 24, 2009 11:54 pm 
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Joined: Sun Sep 13, 2009 1:42 am
Posts: 18
Personally I think Freelancer would be a better platform for a Battletech related space platform.


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 Post subject: Re: Welcome to the Sins of a Solar Empire Moding area
PostPosted: Wed Sep 30, 2009 2:33 am 
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Joined: Fri Jan 16, 2009 2:14 pm
Posts: 932
I think Freelancer + MW4 would make a great game. Unfortunately, I could never get anyone to do it.


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 Post subject: Re: Welcome to the Sins of a Solar Empire Moding area
PostPosted: Wed Sep 30, 2009 1:32 pm 
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Joined: Sun Sep 13, 2009 1:42 am
Posts: 18
I know a good portion of FL code. Perhaps I could help in some way?


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 Post subject: Re: Welcome to the Sins of a Solar Empire Moding area
PostPosted: Fri Apr 16, 2010 12:51 am 
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Joined: Tue Jan 20, 2009 1:09 am
Posts: 1
Edit: by Mack


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 Post subject: Re: Welcome to the Sins of a Solar Empire Moding area
PostPosted: Thu May 13, 2010 7:59 am 
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Joined: Sat Jan 31, 2009 9:37 am
Posts: 154
actually knowing the old freelance code is one thing, but when you are talking about designing a game its imperitive you know the code for wich is being used in the new game :)
do you know other code lingo?


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